Research Article
Assistant Professor , Sabarmati University, Ahmedabad, Gujarat, India
Submitted: 15-07-2025
Accepted: 10-08-2025
Published: 15-08-2025
Pages: 459-473
Augmented Reality (AR) is quickly becoming a game-changing technology in education that provides an engaging immersive experience and opportunity to learn. AR can mediate the conceptual levels of thinking with application to the physical world and can help overcome the disconnection between concepts and their use in the real world in Science, Technology, Engineering and Mathematics (STEM) education where one can lay digital information on top of the physical world. The paper examines how AR can be used to complement interactive learning by suggesting ways on how it can be completed to enhance student engagement, learning conceptualization and problem solving abilities. The study is based upon the review of recent research and the evidence of cases in order to analyze how AR based applications, including 3D visualizations of molecules, virtual simulations of engineering edges and interactive mathematical models allow learners to understand the intricate subjects more clearly. The study also explores AR’s effects on motivation, collaboration and cognitive encoding of what is learned, especially in complex learning contingencies. The evidence indicates that AR embraces experiential and inquiry-based learning that opens the STEM subjects in a way that is accessible and attractive. Obstacles like technical shortcomings, the readiness of teachers and the expense costs are talked about, not leaving without any mention of how successfully it can be implemented. The study concludes that AR can have a major impact on modernizing the training of STEM that has the power of changing the pensiveness of passive learning and transforming it into the proactive exploration resulting in students becoming future-proof professionals in the current world which is becoming highly digital and technological.